Aid Game
Aid Parameters
In the Change Aid Package dialog (available from Aid Package folder),
you assign points to aid types. The Aid Parameters
dialog (Options button) allows you to go deeper,
redefining what a point in an aid type does.
For example, in the levels
menu, 1 point in Agricultural Aid increases productivity 15% and decreases
mortality 3% (rounded up). If you wanted to double the effectiveness of agricultural supplies,
but halve its mortality effect, you could use Aid Parameters to
set agricultural productivity to 0.30 and
agriculture mortality to 0.0125.
All values in the Aid Parameters dialog are expressed as fractions. So, for example, a value of 0.05 means 5%.
In general, aid parameters describe what the first point does
in the aid type. Effects of additional points are derived from the first using a
falloff rule - each additional point is 75% as effective as the preceding point.
(The mortality effect of education is an exception - each additional point is
only 38% as effective at reducing mortality.) Thus if the first point was set
to yield a 10% effect, two points would give 17.5%, three points 23.1%, and
four points 27.3%.
The falloff and progressiveness parameters aren't available to alter. Birth
control is 50% progressive (meaning half of its effects accumulate),
agricultural productivity is 1.5% progressive, and education 100% progressive.
Please see the help files for the individual aid types to understand that
aid type's parameters:
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